Children's Seven-in-one Multi-function Game Chess Flying Chess Chinese Chess Chasing Chess Backgammon Even Square Chess Six Chess Obstructive Chess El

R924,00
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Children's Seven-in-one Multi-function Game Chess Flying Chess Chinese Chess Chasing Chess Backgammon Even Square Chess Six Chess Obstructive Chess El

RRP: R1 449,00
Price: R924,00
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Description

Chinese chess is an ancient war originated in China. It belongs to a two-player confrontation game and has a long history in China. Because of its simple equipment and strong interest, it has become a very popular chess activity.Chinese chess is a cultural treasure of the Chinese chess culture and the Chinese nation. It has a long history and strong fun. The basic rules are simple and easy to understand. It has lasted for thousands of years. Chess combines culture, science, art, and competition. It can not only develop intelligence, enlighten thinking, exercise the ability of dialectical analysis and cultivate tenacious will, but also cultivate self-cultivation, cultivate sentiment, enrich cultural life, and is deeply loved by the general public.The game represents a battle between two armies, with the object of capturing the enemy's general. Distinctive features of Chinese chess include the cannon, which must jump to capture; a rule prohibiting the generals from facing each other directly; areas on the board called the river and palace, which restrict the movement of some pieces (but enhance that of others); and placement of the pieces on the intersections of the board lines, rather than within the squares.The game ends when one of the following situations happens:Checkmate: If you threatens to capture the opponent's general and the opponent has no way to resolve the threat, you wins.Stalemate: If you does not have any valid move, you loses.One or both sides violate the Advanced Rules. initial set up chessboardGeneralThe General moves only one space at a time, either horizontally or vertically. Furthermore, the General must always stay within the palace, which is a square marked with an X.The two generals may not face each other along the same file with no intervening pieces. If that happens, the flying general move may be executed, in which the general to move may cross the board to capture the enemy general.AdvisorThe Advisor move only one space at a time diagonally. The primary liability of advisors must stay within the palace to defend the safe of General.ElephantThe Elephants move two spaces at a time diagonally (i.e. 2 spaces left/right and 2 spaces up/down in a move). They must stay within their own side of the river. If there is a piece midway between the original and final intended position of a elephant, the elephant is blocked and the move is not allowed.ChariotThe Chariot move one or more spaces horizontally or vertically provided that all positions between the original and final positions are empty.CannonThe Cannons move one or more spaces horizontally or vertically like a Rook. However, in a capture move, there must be exactly one non-empty space in between the original and final position. In a non-capture move, all spaces in between must be empty.HorseThe Horses move two spaces horizontally and one space vertically (or respectively 2 spaces vertically and one space horizontally). If there is a piece next to the horse in the horizontal (vertical) direction, the horse is blocked and the move is not allowed.SoldierThe Soldier move one space at a time. If a soldier does not cross the river yet, it can only move forward vertically. Once crossing the river, the soldier can also move horizontally.

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